A console you
don’t just play.

BentoClaw Game · Learn by Building

A handheld you program yourself. Write MicroPython, flash it over USB, and watch your game run on real silicon — D-pad, buttons, screen and sound, all on board.

One handheld.
Real games.

What is BentoClaw Game?

Built on Infineon’s PSoC Edge E84. A bright LCD up front, a real D-pad with A/B/X/Y, a speaker, Wi-Fi. You don’t just play Pong and Flappy Bird — you build them, line by line, in MicroPython.

Play it. Fix it.
Build it. Deploy it.

Games you’ll build
  • Pong — paddles, ball physics & scoring
  • Space Shooter — sprites, object pooling & enemy AI
  • Snake — deques, grid logic & growth
  • Flappy Bird — gravity & AABB collision
  • IoT Arena — MQTT leaderboards & cross-board multiplayer

We ship 70%.
You write the 30%.

Bento Game Engine
Render
Sprites, layers & a steady frame loop.
Input
D-pad, A/B/X/Y, debounced for you.
Physics
Gravity, vectors & AABB collision.
Sound
Beeps, tunes & score stings.

Serious silicon.
Seriously fun.

Technical
  • Cortex-M55 with Helium DSP + Cortex-M33
  • Arm Ethos-U55 NPU + NNLite accelerator
  • AIROC CYW55500 — WiFi + BLE 5.x
  • 4-inch 480×480 touchscreen LCD
  • D-pad + A/B/X/Y + Select/Start
  • Built-in speaker for game audio
  • Expansion header — add a joystick/gamepad
  • 6-axis IMU · 60GHz radar · USB camera
  • Humidity + temperature sensors
  • 64MB HYPERRAM · 128MB NOR Flash
  • MicroPython + C runtime
  • Wi-Fi + MQTT for online play

Your first game.
Real hardware.

Ready when you are

Flash the firmware, grab the controller, and you’re playing a game you can rewrite. Then open the IDE and make it yours.